Keynote Speaker

Dr. Antonella Maselli

Title: My Virtual Body: Self-Perception and Motor Behaviour in Immersive Virtual Spaces

Abstract: Immersive virtual environments grant users the unique experience of having a virtual body that entirely substitutes their own physical one. But, can the virtual truly replace the physical body? Recent research on the multisensory nature of self-body perception provided robust evidence for how our brains dynamically merge information from different sensory channels to flexibly infer the own-body configuration and its state. This inference process is at the core of body illusions. In particular, it explains how a virtual body, seen from a first person perspective through immersive headsets, can be processed by users as their own-body, with profound implications at the perceptual, cognitive and psychological level. Virtual bodies, in fact, are not subject to the physical laws governing our world, and this opens the way for new sensory experiences and new forms of interaction.

My talk will first focus on the multisensory and cognitive processes underlying the illusion of owning a virtual body. Next, I will review how this illusory state could alter the processing of bodily sensations, distort the perception of surrounding space, and even modulate cognitive and psychological attitudes. Finally, I will show how the interplay between motor control mechanisms and altered self-body perceptions gives rise to new forms of motor behaviours that can find useful applications in therapy, training and gaming.


Full schedule with paper titles and authors

Thursday, September 17th

Event Time (Eastern Daylight)
Welcome and Keynote 9:00 a.m. - 10:00 a.m.
Session I - Basic Perception10:00 a.m. - 10:50 a.m.
Session II - Haptics11:05 a.m. - 12:00 p.m.
Session III - Eye Gaze12:15 p.m. - 12:55 p.m.
Poster session12:55 p.m. - 14:30 p.m.

Friday, September 18th

Event Time (Easter Daylight)
Session IV - Locomotion and Distance Estimation 9:00 a.m. - 10:35 a.m.
Session V - Interaction 11:00 a.m. - 12:15 p.m.
Session VI - Avatars 12:15 p.m. - 13:15 p.m.
Session VII - Avatars (continued) 13:30 p.m. - 14:20 p.m.
Social gathering and closing 14:20 p.m. - 15:30 p.m.

Accepted papers

A note for paper presenters: If you are presenting a long paper, you have 20 minutes for your presentation including questions. If you are presenting a short paper, you have 15 minutes for your presentation including questions. Poster fast-forward presentations should last 1 min.


Paper title Authors
A Front-Back Confusion Metric in Horizontal Sound Localization: The FBC Score Tim Fischer, Marco Caversaccio and Wilhelm Wimmer
A Study of Perceptual and Cognitive Models Applied to Prediction of Eye Gaze within Statistical Graphs Mark Livingston, Laura Matzen, Andre Harrison, Alex Lulushi, Mikaila Daniel, Megan Dass, Derek Brock and Jonathan Decker
An Evaluation of the Efficiency of Personal Space Contemporary Pointing versus Controller based Spatial Selection in Virtual Reality Sabarish Babu, Ming-Han Tsai, Ting-Wei Hsu and Jung-Hong Chuang
Asymmetry of Grasp in Haptic Perception Mar Gonzalez-Franco, Mike Sinclair and Eyal Ofek
Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences Monthir Ali and Rogelio Cardona-Rivera
Effect of Sense of Embodiment on Curvature Redirected Walking ThresholdsAnh Nguyen, Yannick Rothacher, Bigna Lenggenhager, Peter Brugger and Andreas Kunz
Effects of Brightness on Distance Judgments in Head Mounted DisplaysFan Ding, Soheil Sepahyar and Scott Kuhl
Effects of Visuo-Haptic Sensory Fidelity on and Congruence in a Near-Field Disc-Transfer Task in Virtual Reality (TAP)David Brickler and Sabarish Babu
Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual StairwellGayathri Narasimham, Haley Adams, John Rieser and Bobby Bodenheimer
Evalu-light: A practical approach for evaluating character lighting in real-timePisut Wisessing and Rachel Mcdonnell
Evaluating Perceptual Predictions based on Movement Primitive Models in VR- and Online-ExperimentsBenjamin Knopp, Dmytro Velychko, Johannes Dreibrodt, Alexander Schütz and Dominik Endres
Far Distance Estimation in Mixed RealityHolly Gagnon, Lauren Buck, Taylor Smith, Gayathri Narasimham, Jeanine Stefanucci, Sarah Creem-Regehr and Bobby Bodenheimer
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality (TAP)'Yun-Xuan Lin, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Wen-Chieh Lin, Elham Ebrahimi and Sabarish Babu
Incorporating the Perception of Visual Roughness into the Design of Mid-Air Haptic TexturesDavid Beattie, William Frier, Orestis Georgiou, Benjamin Long and Damian Ablart
Novel automotive lamp configurations: computer-based assessment of perceptual efficiencyPeter Veto
Rendering of near-eye images for eye-tracking applicationsNitinraj Nair, Rakshit Kothari, Aayush Chaudhary, Zhizhuo Yang, Gabriel Diaz, Jeff Pelz and Reynold Bailey
The Effects of Gender and the Presence of Third-Party Humans on Telepresence Camera Height PreferencesKevin Pfeil, Pamela Wisniewski and Joseph Laviola
The impact of stylization on face recognitionNicolas Olivier, Ludovic Hoyet, Ferran Argelaguet, Fabien Danieau, Quentin Avril, Philippe Guillotel, Anatole Lecuyer and Franck Multon
The Interestingness of 3D ShapesManfred Lau and Luther Power
Toward Quantifying Ambiguities in Artistic Images (TAP)Xi Wang, Zoya Bylinskii, Aaron Hertzmann and Robert Pepperell
Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual CharactersBenjamin Niay, Anne-Hélène Olivier, Katja Zibrek, Julien Pettré and Ludovic Hoyet
Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality (TAP)Katja Zibrek, Benjamin Niay, Anne-Hélène Olivier, Ludovic Hoyet, Julien Pettre and Rachel McDonnell