Keynote Speakers

We are happy to announce that our keynote speakers will be Nuria Pelechano and Max Di Luca!

Nuria Pelechano

Virtual Crowds – Simulation, validation, and everything in between

For the last fifteen years my research focus has been to improve the overall realism of large groups of virtual humanoids. I have worked on different aspects of this challenge including rendering, animation and simulation for real-time applications. Real-time implies trade-offs between realism and performance, and here is where perception plays a major role. Understanding human perception is crucial when performing qualitative evaluation of animation and simulation models for which there are no obvious quantitative validation methods. In my speech I will present results on how we have used perception to evaluate different aspects of crowd simulation. I will start with the visual realism of rendering, which allowed us to find the optimal limits between fully animated rigged characters and our more efficient rendering with animated per-joint impostors. I will then cover the complexity of using perception to validate crowd simulation models, with a focus on lessons learned on how the animation itself can strongly affect the evaluation of simulation models. Finally, I will present our most recent work on Immersive Virtual Reality, where we are studying how crowd appearance and movement can have an impact on user behaviour and decision making.

Max Di Luca

Multisensory perception of hands and objects

In our everyday life, we grasp and manipulate objects without being aware that such interactions produce multiple sensory signals. My talk focuses on the interactive and coupled nature of these multiple sources of sensory information about our hands and the objects. I will describe VR experiments where participants saw modified visualizations of their hands and interacted with objects having visual-haptic incongruencies. The results of these studies show that perception is lawfully related to the multiple sources of sensory information that are captured by the body. The impression of touching an object requires to infer the cause of the multiple sensory signals, which is not only linked to object properties, but also to the hand that comes in contact with the object. Such knowledge can be applied to understand and improve the believability of hand-based interactions with virtual objects.

Schedule [ PDF ]

Wednesday, 18 September

Event Time
Preregistration 5:00 p.m. - 7:00 p.m.
Informal social eventfrom 7:30 p.m.

Thursday, 19 September

Event Time
Registration 9:00 a.m. - 10:00 a.m.
Welcome and Opening remarks10:00 a.m. - 10:15 a.m.
Keynote speaker10:15 a.m. - 11:15 a.m.
Poster Fast-forward11:15 a.m. - 11:30 a.m.
Coffee and Posters11:30 a.m. - 12:00 p.m.
Papers - Session 1 Virtual Space12:00 p.m. - 1:15 p.m.
Lunch break 1:15 p.m. - 3:00 p.m.
Papers - Session 2 Human Motions 3:00 p.m. - 4:30 p.m.
Coffee and Posters 4:30 p.m. - 5:00 p.m.
Papers - Session 3 Avatars and Rendering Humans 5:00 p.m. - 7:00 p.m.
Receptionfrom 7:00 p.m.

Friday, 20 September

Event Time
Registration 9:00 a.m. - 10:15 a.m.
Papers - Session 4 Viewpoint in VR10:15 a.m. - 11:45 a.m.
Coffee and Posters11:45 a.m. - 12:15 p.m.
Papers - Session 5 Haptics and Images12:15 p.m. - 1:15 p.m.
Lunch break 1:15 p.m. - 3:00 p.m.
BUSINESS MEETING 3:00 p.m. - 3:30 p.m.
Papers - Session 6 Gaze and Attention 3:30 p.m. - 5:30 p.m.
Coffee and Posters 5:30 p.m. - 6:00 p.m.
Cap Note Speaker 6:00 p.m. - 7:00 p.m.

The Zone of Hope Exhibition (details here)

Day Time
Wednesday, 18th6:30 p.m. - 7:30 p.m.
Thursday, 19th6:30 p.m. - 7:30 p.m.
Friday, 20th1:00 p.m. - 2:00 p.m.

Accepted papers

Session 1: Virtual Space

Session Chair: Victoria Interrante

Session 2: Human Motions

Session Chair: Katja Zibrek

Session 3: Avatars and Rendering Humans

Session Chair: Bobby Bodenheimer

Session 4: Viewpoint in VR

Session Chair: Frank Steinicke

Session 5: Haptics and Images

Session Chair: Robert Allison

Session 6: Gaze and Attention

Session Chair: Eakta Jain

Accepted posters

A note for paper presenters: If you are presenting a long paper, you have 20 minutes for your presentation including questions. If you are presenting a short paper, you have 15 minutes for your presentation including questions. Poster fast-forward presentations should last 1 min.