P-01
Adding Head Tracking to Desktop Virtual Reality with the Wii Remote as an
Aid to Spatial Cognition
Calderwood, Kelly, McNamara, Bodenheimer
P-02
An Alternative Selection Method for Pie Menus: Selection by Borders
Urbina, Huckauf
P-03
Depth Judgment Measures and Occluders in Near-Field Augmented Reality
Singh, Swan, Jones, Lin, Ellis
P-04
A ghosting artifact detector for interpolated image quality assessment,
Berger, Lipski, Linz, Sellent, Magnor
P-05
How does a virtual peer influence children’s distance from the roadway when
initiating crossing?
Grechkin, Babu, Ziemer, Chihak, Cremer, Kearney, Plumert
P-06
Human perception of Quadruped Motion
Skrba, O'Sullivan
P-07
Is Seeing a Virtual Environment Like Seeing the Real Thing?
Moura, Riecke
P-08
Optic flow and physical effort as cues for the perception of the rate of
self-produced motion in VE
Chihak, Pick, Plumert, Ziemer, Babu, Cremer, Kearney
P-09
A Psychophysical Study of Dominant Texture Detection
Lu, Garr-Schultz, Dorsey, Rushmeier
P-10
Saliency Maps of High Dynamic Range Images
Petit, Brémond, Tarel
P-11
Step synchronization and third person speed perception in virtual
environment locomotion simulators
Lehtinen, Cheung, Pelah, Cameron, Lasenby
P-12
The Cognitive Impact of Head Tracking Latency in Immersive Simulations
Papadakis, Mania
P-13
The Contributions of Self-Motion Cues and Room Shape During Navigation
Through Virtual Environments
Kelly, Calderwood, McNamara, Bodenheimer
P-14
The Effects of Continued Exposure to Medium Field Augmented and Virtual
Reality on the Perception of Egocentric Depth
Jones, Swan, Singh, Franck, Ellis
P-15
Visualizations for locomotor learning with real time feedback in VR
Nanapragasam, Pelah, Cameron, Lasenby
Posters
September 30 - October 2
2009
Chania
Crete, Greece