This year, we received 54 submissions and accepted 22 papers in total.
The list of accepted papers and posters is now available by clicking on the corresponding headers on this page, as well as the conference program.
The symposium will also highlight two keynote speakers: Henrik Ehrsson and Jim Ferwerda
Surface Perception of Planar Abstractions. James McCrae, Niloy J. Mitra and Karan Singh
Shape Perception of Thin Transparent Objects with Stereoscopic Viewing. Jianhui Chen and Robert Allison
ElasticImages: Perceiving Local Elasticity of Images through a Novel Pseudo-Haptic Deformation Effect. Ferran Argelaguet, David Antonio Gomez Jauregui, Maud Marchal and Anatole Lécuyer
Evaluation of Monocular Depth Cues on a High-dynamic-range Display for Visualisation. Haider Easa, Rafal Mantiuk and Ik Lim
Transition Preference and Artifact Analysis for Video Transitions of Places. James Tompkin, Min H. Kim, Kwang In Kim, Jan Kautz and Christian Theobalt
The Effect of Posture and Dynamics on the Perception of Emotion. Aline Normoyle, Fannie Liu, Norman Badler, Mubbasir Kapadia and Sophie Joerg
Stereoscopic Static Depth Perception of Enclosed 3D Objects. Filipe Marreiros and Örjan Smedby
How Does Lighting Direction Affect Shape Perception of Glossy and Matte Surfaces. Arthur Faisman and Michael Langer
Unpleasantness of Animated Characters Increases Viewer Attention to Faces. Elizabeth Carter, Moshe Mahler and Jessica Hodgins
Believability in Simplifications of Large Scale Physically Based Simulation. Donghui Han, Shu-wei Hsu, Ann McNamara and John Keyser
Corpus-Based Visual Synthesis: An Approach for Artistic Stylization. Parag Mital, Mick Grierson and Tim Smith
Audio-Visual Integration in Stereoscopic 3D. Lesley Deas, Laurie M. Wilcox, Robert Allison and Ali Kazimi
Walk With Me: Interactions in Emotional Walking Simulations, a Pilot Study. Jonathan Perrinet, Anne-Hélène Olivier, Julien Pettré
Guiding Attention in Controlled Real-World Environments. Thomas Booth, Srinivas Sridharan, Ann McNamara, Cindy Grimm and Reynold Bailey
Stereoscopic Egocentric Distance Perception: The Impact of Eye Height and Display Devices. José Corujeira and Ian Oakley
Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans. Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland and Rachel McDonnell
Stepping off a ledge in an HMD-based immersive virtual environment. Qiufeng Lin, John Rieser and Bobby Bodenheimer
Torso versus Gaze Direction to Navigate a VE by Walking in Place. Betsy Williams, Matthew McCaleb, Courtney Strachan and Ye Zheng
Binocular Depth Perception of Stereoscopic 3D Line Drawings. Yunjin Lee, Yongjin Kim, Henry Kang and Seungyong Lee
Human Sensitivity to Dynamic Rotation Gains in Head-Mounted Displays. Ruimin Zhang and Scott Kuhl
A Virtual Reality Setup for Controllable, Stylized Real-Time Interactions between Humans and Avatars with Sparse Gaussian Process Dynamic Models. Nick Taubert, Martin Löeffler, Nicolas Ludolph, Andrea Christensen, Dominik Endres and Martin Giese
Does Neck Viewing Angle Affect Spatial Orientation in an HMD-based VE? Betsy Williams, Preston Tunnell Wilson, Gayathri Narasimham, Timothy McNamara, John Rieser and Bobby Bodenheimer
Affecting HCI - A New Approach to Affective Computing through an Emotional Saliency Model. Michael Hurst, Mashhuda Glencross and Thomas Jackson
An Evaluation of Flow Field Visualization with Internal Views. James Walker, Jun Ma, Scott A. Kuhl and Chaoli Wang
Auditory Distance Perception in Real and Virtual Environments. Samuel Moulin, Rozenn Nicol and Laetitia Gros
Automatic Annotation of Haptic Exploratory Procedures. Sander E.M. Jansen, Wouter M. Bergmann Tiest and Astrid M.L. Kappers
Automatic Pencil Drawing Generation Using Saliency Map. Michitaka Hata, Masahiro Toyoura and Xiaoyang Mao
Contextual Temporal Features of the Flash Illusion. Péter Csibri, Péter Kaposvári and Gyula Sáry
Depth Perception in Tablet-Based Augmented Reality at Medium- and Far-Field Distances. Liisa Kuparinen, J. Edward Swan II, Scott Rapson and Christian Sandor
Do Basketball Players Rely on Previous Observations of Opponents or Make Decisions based on On-going Interaction? Vanda Correia, Bence Bagó, Niamh Doyle, Andrei Földes, Ondra Pesout and Sarah-Jane Winders
Effect of Ageing and Sound on Perceived Timing of Human Interactions. Eugenie Roudaia, Ludovic Hoyet, Carol O'Sullivan, David McGovern and Fiona N. Newell
Environment Maps and the Perception of Shape From Mirror Reflections. Arthur Faisman and Michael Langer
HapticLib: a Haptic Feedback Library for Embedded Platforms. Leonardo Guardati, Silvio Vallorani, Bojan Milosevic, Elisabetta Farella and Luca Benini
Investigating Spatial Understanding in Multi-Component Displays. Ann M. McNamara, Frederic I. Parke, Mat Sanford, Garrett Broussard and Kourtney Kebedoux
Leaning as a Method of Translation in Large Virtual Environments. Alyssa Harris, Preston Tunnell Wilson, Kevin Nguyen and Betsy Williams
Making Trait Judgments based on Biological Motion Cues: A Thinslicing Approach. Dong-Seon Chang, Heinrich H. Bülthoff and Stephan de la Rosa
Measurements of Contrast Constancy Across a Wide Range of Luminance Levels. Robert Wanat and Rafal Mantiuk
Measuring Interpupillary Distance Might Not Be Enough. Rebekka S. Renner, Boris M. Velichkovsky, Ralph H. Stelzer and Jens R. Helmert
Modelling Perceptually Efficient Aquatic Environments. Marta Kryven and William Cowan
On Creating a 2D & 3D Visual Saliency Dataset. Zbigniew Zdziarski and Rozenn Dahyot
Perception and Prediction of Social Intentions from Human Body Motion. Hanni Kiiski, Ludovic Hoyet, Brendan Cullen, Carol O'Sullivan and Fiona N. Newell
Perception of Complex Emotional Body Language of a Virtual Character with Limb Modifications. Jurgis Pamerneckas, Cathy Ennis and Arjan Egges
Perception of Emotional Body Expressions in Narrative Scenarios. Ekaterina P. Volkova, Betty J. Mohler, Trevor Dodds, Joachim Tesch and Heinrich H. Bülthoff
Presenting Scene Illumination on Real Object's Surface. Michiteru Kitazaki, Akihiko Yamamoto, Yusuke Tani, Takehiro Nagai, Kowa Koida and Shigeki Nakauchi
Probing Light in Real Scenes Using Optical Mixtures. Ling Xia, Sylvia. C. Pont and Ingrid Heynderick
Recognizing your own Motions on Virtual Avatars: Is it me or not? Anna C. Wellerdiek, Markus Leyrer, Ekaterina Volkova, Dong-Seon Chang and Betty Mohler
Sensitive Suggestion and Perception of Climatic Effects in Virtual Urban Environments. Toinon Vigier, Guillaume Moreau, Daniel Siret and Laurent Lescop
The Appropriateness of Luminance vs. Energy as a Descriptor of CRT Stimulus Output When Measuring the Temporal Aspects of Vision. Padraig J. Mulholland, Margarita B. Zlatkova, David F. Garway-Heath, Tony Redmond and Roger S. Anderson
The Effect of Variance in Members' Attractiveness on Perceived Group Attractiveness. Jun Kawahara and Michiteru Kitazaki
The Influence of Shape and Culture on Visual Volume Perception of Virtual Rooms. Aurelie Saulton, Trevor J. Dodds, Joachim Tesch, Betty J. Mohler and Heinrich H. Bülthoff
The Meaning Profiles of Sensory Information and Experiences. Shulamith Kreitler and Michal Kreitler
Understanding Motor Coordination with Unimodal and Bimodal Stimuli: Vision and/or Audition? Alan Armstrong and Johann Issartel
Understanding Viewers' Involuntary Behaviors for Adaptive Digital Signage. Ken Nagao and Issei Fujishiro
Use of Facial Motion Capture For Hands Free Control of Computer Applications. Vasudev Bethamcherla, Nachiket Bhoyar, Ian D'Aprix, Ankur Doshi, Raj Paul, Siddharth Rangaishenvi, Piyush Verma and Joe Geigel
Walking in Place Using the Microsoft Kinect to Explore a Large VE. Preston Tunnell Wilson, Kevin Nguyen, Kyle Dempsey and Betsy Williams