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This year, we received 54 submissions and accepted 22 papers in total.

The list of accepted papers and posters is now available by clicking on the corresponding headers on this page, as well as the conference program.

The symposium will also highlight two keynote speakers: Henrik Ehrsson and Jim Ferwerda

We are also organising a Pre-Registration event in the Bank Pub on Wednesday evening from 8pm and 10pm.

Access On-Site online program: here

Keynote Speakers

Henrik Ehrsson
Title: Multisensory mechanisms of body self-perception
Abstract. Ask any child if his hands belong to him and the answer will be "Of course!" However, how does the brain actually identify its own body? Henrik Ehrsson will describe how cognitive neuroscientists have recently begun to address this fundamental question. One key idea is that parts of the body are distinguished from the external world by the patterns of the correlated information they produce from different sensory modalities (vision, touch and muscle sense). It is hypothesized that these correlations are detected by neuronal populations in premotor and posterior parietal areas that integrate multisensory information from the space near the body. Dr. Ehrsson and his team have recently used a combination of functional magnetic resonance imaging and human behavioral experiments to present experimental evidence that support these predictions. To change the feeling of body ownership, perceptual illusions were used so that healthy individuals experienced a simulated rubber hand as their own, that a mannequin was their body ("body-swap illusion"), or that they were outside their physical body and looking at it from the perspective of another individual ("out-of-body illusion"). By clarifying how the normal brain produces a sense of ownership of one's body, we can learn how to project ownership onto artificial bodies and simulated virtual ones, possibly even making two people have the experience of swapping bodies with one another. This could have important applications in the fields of virtual reality and neuroprosthetics.
Biographical Sketch. Henrik Ehrsson is a professor of cognitive neuroscience in the Department of Neuroscience, Karolinska Institutet, Stockholm, Sweden. He is interested in the problem of how we come to sense that we own our body. He considers the identification of multisensory mechanisms by which the central nervous system distinguishes between sensory signals from one's body and those from the environment as the key to solving this problem. Professor Ehrsson currently leads a team currently consisting of five PhD students, five postdocs and one research engineer (www.ehrssonlab.se). The main methods used in his laboratory include functional magnetic resonance imaging (fMRI), behavioral paradigms, psychophysiology, virtual/video reality and transcranial magnetic stimulation. Dr. Ehrsson and his team members have published 55 original peer-reviewed scientific works, including several articles in top scientific journals such as Science, Neuron, PNAS, Current Biology, The Journal of Neuroscience and Brain.
James Ferwerda
Title: Tangible imaging systems
Abstract. We are developing tangible imaging systems that enable natural interaction with virtual objects. Tangible imaging systems are based on consumer mobile devices that incorporate electronic displays, graphics hardware, accelerometers, gyroscopes, and digital cameras, in laptop or tablet-shaped form-factors. Custom software allows the orientation of a device and the position of the observer to be tracked in real-time. Using this information, realistic images of three-dimensional objects with complex textures and material properties are rendered to the screen, and tilting or moving in front of the device produces realistic changes in surface lighting and material appearance. Tangible imaging systems thus allow virtual objects to be observed and manipulated as naturally as real ones with the added benefit that object properties can be modified under user control. In this talk I will describe four tangible imaging systems we have developed: the tangiBook - our first implementation on a laptop computer; tangiView - a more refined implementation on a tablet device; tangiPaint - a tangible digital painting application; and phantoView - an application that takes the tangible imaging concept into stereoscopic 3D.
Biographical Sketch. James A. Ferwerda is an Associate Professor and Xerox Chair in the Chester F. Carlson Center for Imaging Science at the Rochester Institute of Technology. He received a B.A. in Psychology, M.S. in Computer Graphics, and a Ph.D. in Experimental Psychology, all from Cornell University. The focus of his research is on building computational models of human vision from psychophysical experiments, and developing advanced imaging systems based on these models. He is an Associate Editor of ACM Transactions on Applied Perception, and serves on the Program Committees of SPIE Human Vision and Electronic Imaging and Measuring, Modeling, and Reproducing Material Appearance. In 2003 he was selected by the National Academy of Engineering for the Frontiers of Engineering Program and in 2010 for the Keck Futures program.

► Full papers

Surface Perception of Planar Abstractions. James McCrae, Niloy J. Mitra and Karan Singh

Shape Perception of Thin Transparent Objects with Stereoscopic Viewing. Jianhui Chen and Robert Allison

ElasticImages: Perceiving Local Elasticity of Images through a Novel Pseudo-Haptic Deformation Effect. Ferran Argelaguet, David Antonio Gomez Jauregui, Maud Marchal and Anatole Lécuyer

Evaluation of Monocular Depth Cues on a High-dynamic-range Display for Visualisation. Haider Easa, Rafal Mantiuk and Ik Lim

Transition Preference and Artifact Analysis for Video Transitions of Places. James Tompkin, Min H. Kim, Kwang In Kim, Jan Kautz and Christian Theobalt

The Effect of Posture and Dynamics on the Perception of Emotion. Aline Normoyle, Fannie Liu, Norman Badler, Mubbasir Kapadia and Sophie Joerg

Stereoscopic Static Depth Perception of Enclosed 3D Objects. Filipe Marreiros and Örjan Smedby

How Does Lighting Direction Affect Shape Perception of Glossy and Matte Surfaces. Arthur Faisman and Michael Langer

Unpleasantness of Animated Characters Increases Viewer Attention to Faces. Elizabeth Carter, Moshe Mahler and Jessica Hodgins

Believability in Simplifications of Large Scale Physically Based Simulation. Donghui Han, Shu-wei Hsu, Ann McNamara and John Keyser

Corpus-Based Visual Synthesis: An Approach for Artistic Stylization. Parag Mital, Mick Grierson and Tim Smith

Audio-Visual Integration in Stereoscopic 3D. Lesley Deas, Laurie M. Wilcox, Robert Allison and Ali Kazimi

Walk With Me: Interactions in Emotional Walking Simulations, a Pilot Study. Jonathan Perrinet, Anne-Hélène Olivier, Julien Pettré

Guiding Attention in Controlled Real-World Environments. Thomas Booth, Srinivas Sridharan, Ann McNamara, Cindy Grimm and Reynold Bailey

Stereoscopic Egocentric Distance Perception: The Impact of Eye Height and Display Devices. José Corujeira and Ian Oakley

► Short papers

Evaluating the Effect of Emotion on Gender Recognition in Virtual Humans. Katja Zibrek, Ludovic Hoyet, Kerstin Ruhland and Rachel McDonnell

Stepping off a ledge in an HMD-based immersive virtual environment. Qiufeng Lin, John Rieser and Bobby Bodenheimer

Torso versus Gaze Direction to Navigate a VE by Walking in Place. Betsy Williams, Matthew McCaleb, Courtney Strachan and Ye Zheng

Binocular Depth Perception of Stereoscopic 3D Line Drawings. Yunjin Lee, Yongjin Kim, Henry Kang and Seungyong Lee

Human Sensitivity to Dynamic Rotation Gains in Head-Mounted Displays. Ruimin Zhang and Scott Kuhl

A Virtual Reality Setup for Controllable, Stylized Real-Time Interactions between Humans and Avatars with Sparse Gaussian Process Dynamic Models. Nick Taubert, Martin Löeffler, Nicolas Ludolph, Andrea Christensen, Dominik Endres and Martin Giese

Does Neck Viewing Angle Affect Spatial Orientation in an HMD-based VE? Betsy Williams, Preston Tunnell Wilson, Gayathri Narasimham, Timothy McNamara, John Rieser and Bobby Bodenheimer

► Posters

Affecting HCI - A New Approach to Affective Computing through an Emotional Saliency Model. Michael Hurst, Mashhuda Glencross and Thomas Jackson

An Evaluation of Flow Field Visualization with Internal Views. James Walker, Jun Ma, Scott A. Kuhl and Chaoli Wang

Auditory Distance Perception in Real and Virtual Environments. Samuel Moulin, Rozenn Nicol and Laetitia Gros

Automatic Annotation of Haptic Exploratory Procedures. Sander E.M. Jansen, Wouter M. Bergmann Tiest and Astrid M.L. Kappers

Automatic Pencil Drawing Generation Using Saliency Map. Michitaka Hata, Masahiro Toyoura and Xiaoyang Mao

Contextual Temporal Features of the Flash Illusion. Péter Csibri, Péter Kaposvári and Gyula Sáry

Depth Perception in Tablet-Based Augmented Reality at Medium- and Far-Field Distances. Liisa Kuparinen, J. Edward Swan II, Scott Rapson and Christian Sandor

Do Basketball Players Rely on Previous Observations of Opponents or Make Decisions based on On-going Interaction? Vanda Correia, Bence Bagó, Niamh Doyle, Andrei Földes, Ondra Pesout and Sarah-Jane Winders

Effect of Ageing and Sound on Perceived Timing of Human Interactions. Eugenie Roudaia, Ludovic Hoyet, Carol O'Sullivan, David McGovern and Fiona N. Newell

Environment Maps and the Perception of Shape From Mirror Reflections. Arthur Faisman and Michael Langer

HapticLib: a Haptic Feedback Library for Embedded Platforms. Leonardo Guardati, Silvio Vallorani, Bojan Milosevic, Elisabetta Farella and Luca Benini

Investigating Spatial Understanding in Multi-Component Displays. Ann M. McNamara, Frederic I. Parke, Mat Sanford, Garrett Broussard and Kourtney Kebedoux

Leaning as a Method of Translation in Large Virtual Environments. Alyssa Harris, Preston Tunnell Wilson, Kevin Nguyen and Betsy Williams

Making Trait Judgments based on Biological Motion Cues: A Thinslicing Approach. Dong-Seon Chang, Heinrich H. Bülthoff and Stephan de la Rosa

Measurements of Contrast Constancy Across a Wide Range of Luminance Levels. Robert Wanat and Rafal Mantiuk

Measuring Interpupillary Distance Might Not Be Enough. Rebekka S. Renner, Boris M. Velichkovsky, Ralph H. Stelzer and Jens R. Helmert

Modelling Perceptually Efficient Aquatic Environments. Marta Kryven and William Cowan

On Creating a 2D & 3D Visual Saliency Dataset. Zbigniew Zdziarski and Rozenn Dahyot

Perception and Prediction of Social Intentions from Human Body Motion. Hanni Kiiski, Ludovic Hoyet, Brendan Cullen, Carol O'Sullivan and Fiona N. Newell

Perception of Complex Emotional Body Language of a Virtual Character with Limb Modifications. Jurgis Pamerneckas, Cathy Ennis and Arjan Egges

Perception of Emotional Body Expressions in Narrative Scenarios. Ekaterina P. Volkova, Betty J. Mohler, Trevor Dodds, Joachim Tesch and Heinrich H. Bülthoff

Presenting Scene Illumination on Real Object's Surface. Michiteru Kitazaki, Akihiko Yamamoto, Yusuke Tani, Takehiro Nagai, Kowa Koida and Shigeki Nakauchi

Probing Light in Real Scenes Using Optical Mixtures. Ling Xia, Sylvia. C. Pont and Ingrid Heynderick

Recognizing your own Motions on Virtual Avatars: Is it me or not? Anna C. Wellerdiek, Markus Leyrer, Ekaterina Volkova, Dong-Seon Chang and Betty Mohler

Sensitive Suggestion and Perception of Climatic Effects in Virtual Urban Environments. Toinon Vigier, Guillaume Moreau, Daniel Siret and Laurent Lescop

The Appropriateness of Luminance vs. Energy as a Descriptor of CRT Stimulus Output When Measuring the Temporal Aspects of Vision. Padraig J. Mulholland, Margarita B. Zlatkova, David F. Garway-Heath, Tony Redmond and Roger S. Anderson

The Effect of Variance in Members' Attractiveness on Perceived Group Attractiveness. Jun Kawahara and Michiteru Kitazaki

The Influence of Shape and Culture on Visual Volume Perception of Virtual Rooms. Aurelie Saulton, Trevor J. Dodds, Joachim Tesch, Betty J. Mohler and Heinrich H. Bülthoff

The Meaning Profiles of Sensory Information and Experiences. Shulamith Kreitler and Michal Kreitler

Understanding Motor Coordination with Unimodal and Bimodal Stimuli: Vision and/or Audition? Alan Armstrong and Johann Issartel

Understanding Viewers' Involuntary Behaviors for Adaptive Digital Signage. Ken Nagao and Issei Fujishiro

Use of Facial Motion Capture For Hands Free Control of Computer Applications. Vasudev Bethamcherla, Nachiket Bhoyar, Ian D'Aprix, Ankur Doshi, Raj Paul, Siddharth Rangaishenvi, Piyush Verma and Joe Geigel

Walking in Place Using the Microsoft Kinect to Explore a Large VE. Preston Tunnell Wilson, Kevin Nguyen, Kyle Dempsey and Betsy Williams

► Social Event - Thursday the 22nd, 19:30 to late...

SAP 2013's social event will be held in the Arlington Hotel on Thursday the 22nd. Dinner starts at 19.30, followed by an Irish Music and Dance Show from 20.30.

Management System

- Submission & Review
- Registration

Quick Facts

Paper submission
8 May 2013
Registration Open
Online registration up to 12th of August
22nd/23rd of August 2013
Trinity College, Dublin



Last modified: 30st of July 2013